
When he gets out, he wants one thing, and one thing only. He promptly takes the fall for the squad getting wiped out and spends ten years in the pokey. The first level of the game involves an ill-fated mission, where Mace's squadron investigates a space station that's under attack, and Mace finds himself the only survivor. The title character is a former member of the Enforcers, a corporate police force founded to protect settlers and colonists in the newly-discovered Vagner system. So it's a little weird when a game like Mace comes along and feels stale and tired from the get-go. (There've been missteps, like the X-Box port of Serious Sam and its tendency to actually have lag during the single-player campaign, but you can't win 'em all.) Double analogue sticks have lent the console FPS genre a playability it didn't really have before, and developers have done a lot with this generation's processing power. These have been a pretty good couple of years for first-person shooters on consoles, from a fairly successful adaptation of No One Lives Forever to Halo to the Medal of Honor games and Return to Castle Wolfenstein. My cynicism, as you can see, has force and physical weight. See you on Thursday for the next meeting!" Hopefully, the fans won't notice how cookie-cutter our hero is if we give him a famous voice actor, preferably one who's at least as badass as our hero. Also, Master Chief's kind of blah as a hero, so let's make our protagonist a badass bounty hunter who's out for revenge against the unknown people who set him up to take the fall for a crime he didn't commit. Some of them complain about only being able to carry two weapons, so we'll take that part out and let them carry all the weapons they want. Mace Griffin feels as though it were reverse-engineered by a marketing team: "Kids seem to like Halo which means they like having a personal force field, gibbing aliens with powerful explosives, fighting in a variety of environments, and driving around vehicles. It's a bit unkind, I'll admit, but it's the overwhelming impression that I get from the latter game. In this analogy, Halo is the blockbuster, and Mace Griffin: Bounty Hunter is the ripoff. The devil, as they say, is in the details. What always seems to escape the people who make the B-movies is that a plotline or science-fiction macguffin isn't what makes a movie, or a game the execution is key.
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Therefore, another movie about aliens getting shot in the future will do well. They assume that the reason the movie did so well was because of its central hook Halo was a success because people like to see aliens getting shot in the future. The thing about those B-movie knockoffs is that they typically focus on the wrong aspect of the blockbuster they're imitating. For example, Jurassic Park was still making the rounds when Roger Corman released the knockoff Carnosaur. Now, when a movie is this popular, you can usually go to the video store about six weeks after it hits theaters, and see the first few B-movie imitators hit the shelves. For whatever reason-excellent special effects, witty script, great cast, a plotline that resonates with the current national mood, etc.-Halo is a multimillion dollar bona fide smash hit. In this analogy, Halo is a blockbuster success. Let's play the analogy game for a second.
